Wordwright

This project was a collaboration with my brother for the company we started together, Defined Mind. The intent with this game was to create a unique word game that was interesting, fun to play, and developed language skills. We wanted the game to appeal to educators and parents as well as word game enthusiasts.

design process

Image of a wireframe for a mobile app
Image showing a mobile app prototype based on the wireframe

We brainstormed ideas for a word game and eventually landed on a game of building words using parts. Because we both have a background in digital development, we originally started with the idea to create a mobile game and built out a simple prototype. Through testing the prototype, however, we discovered that it just wasn't very fun.

Image showing a pile of paper cards with word parts on them
Image showing a more developed paper prototype used for play testing

For our second iteration, we decided to move to a paper prototype. We printed out all the word parts in our database and tried to come up with a fun way to combine them into words using some existing card games as a jumping off point. We quickly determined that we had way too many word parts to make a playable card game. So we started whittling down our list into parts that could be used in multiple words and combined multiple ways, ultimately coming up with a way to make the game competitive and fun.

Having the basic idea in hand, we wanted to test with real users. I focused on visual design while my brother handled recruiting users.

Image of multiple design ideas
Image of final Wordwright logo
Image of selected card design

I came up with a few options for logos and card layouts based on our first idea for the game's name. After a few passes, I settled on a design that was based on drafting and architecture – the idea of building words – so I used a graph paper background and sketchy feel. I chose an easily readable font for our cards, and a layout that incorporated the information we wanted (the word part, variations, and definition) in a way that was still readable and easy to use. The final design led to a change in the name of the product: Wordwright, word builder.

Image showing a stack of game prototypes with instructions
Image showing a group of people playing with one of the prototypes

We printed prototypes and tested them with users recruited mainly off of social media who comprised both personas we had identified – educators and board game players. We also playtested it ourselves with friends and family members.

Graphic showing how to play a game
Image showing Kickstarter page with graphics
Sketched assets created for a crowdfunding campaign
I created additional assets to use in our Kickstarter campaign that incorporated the same draft/sketch feel.

results

Image showing final box design
Image of Wordwright box with cards
We successfully funded our project on Kickstarter with 300% of our goal, allowing us to print the game and some extras for our backers. We were selected for the Tabletop Indie Game Showcase at Pax South in our first year. We have since demoed the game at multiple fests and conferences as well as selling thousands of copies online.
Image shows multiple people engaging with the game at PAX South
Image series of two girls playing Wordwright together
Images of people playing Wordwright at ChiTag