Wordwright | Defined Mind
Product Designer [role]
Sketch, Adobe Illustrator [tools]
Design Process
We brainstormed ideas for a word game and eventually landed on a game of building words using parts. Because we both have a background in digital development, we originally started with an app idea and built out a simple prototype.
Unfortunately, it wasn’t very fun. So we decided to move to a paper prototype. We printed out all the word parts in our database and tried to come up with a fun way to combine them into words using some existing card games as a jumping off point. We quickly determined that we had way too many word parts to make a playable card game. So we started whittling down our list into parts that could be used in multiple words and combined multiple ways, ultimately coming up with a way to make the game competitive and fun.
Having the basic idea in hand now, we wanted to test with real users. We split duties with my brother taking on the writing and marketing while I tackled the visual design. I came up with a few options for logos and card layouts. (Our original version wasn't even called Wordwright.) After a few passes, I settled on a design that was based on drafting and architecture – the idea of building words – so I used a graph paper background and sketchy feel. I chose an easily readable font for our cards, and a layout that incorporated the information we wanted (the word part, variations, and definition) in a way that was still readable and easy to use. The final design led to a change in the name of the product: Wordwright, word builder.
We printed prototypes and tested them with users recruited mainly off of Reddit, who comprised both personas we had identified – educators and board game players – as well as playtesting it ourselves with friends and family members.
I created additional assets to use in our Kickstarter campaign that incorporated the same draft/sketch feel.
Results
We successfully funded our project on Kickstarter by 300% of our goal, allowing us to print the game and send it to our backers. We were selected for the Tabletop Indie Game Showcase at Pax South in our first year and have demoed the game at other shows. To date, we’ve sold over 4,000 copies of Wordwright.